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Beloved Bound
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Devlog
From Tiles to Organic Worlds - Redefining Beloved Bound’s Art Style
November 12, 2024
by
Lylac Games
When I started prototyping Beloved Bound , I used some ready-made assets and RPGMaker, thinking it would be a quick solution. But as I kept building, the tile-based look felt too structured for the co...
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Thinking Inside the Box: How Simple Shapes Create Rich Stories in Pixel Art
November 12, 2024
by
Lylac Games
I started with an empty chest and knew I wanted to fill it with small, insignificant-looking items that would create a sense of personal history. First, I laid down simple shapes on top of each other...
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Assets Management with .PSB Files and 2D PSD Importer Plugin
November 05, 2024
by
Lylac Games
For managing assets in Beloved Bound , I’ve opted to use .psb files with linked layered setups, imported into Unity using the 2D PSD Importer plugin . This approach lets me maintain editable layers...
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