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Beloved Bound
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Devlog
2025 Development Recap
December 19, 2025
by
Lylac Games
Hi everyone, This is Leng. Creator of Beloved Bound. 2025 is an eventful year. Let's take a look back at the beginning of the project. September 2023 It started with a single sketch. Just a cottage. T...
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Evolving the Splash Art
December 02, 2025
by
Lylac Games
When we first created the Beloved Bound splash art, it was honestly a rush job. The theme was vague, our materials were limited, and the project was still shaping itself. At that stage, the mood leane...
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Rethinking Choices Dialogue
October 30, 2025
by
Lylac Games
During our recent demo sessions and event showcases, we had the chance to observe players experiencing Beloved Bound in real time .It’s always both fascinating and humbling. You think you know how p...
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A Tale of Inventory Items
August 22, 2025
by
Lylac Games
I spent the whole day reworking inventory items, only to realize in the end that I hated them. It started during the full-screen playtest, where I noticed the bag icons looked terrible. The original 1...
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1st Demo Coming Soon!
August 19, 2025
by
Lylac Games
The beginning of Beloved Bound is almost here! In this demo, you’ll play the very first part of Tan’s story—finding clues in the cottage through mini-games and scene exploration...
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Redefining Beloved Bound Art Style
November 12, 2024
by
Lylac Games
When I started prototyping Beloved Bound , I used some ready-made assets and RPGMaker, thinking it would be a quick solution. But as I kept building, the tile-based look felt too structured for the co...
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How Simple Shapes Create Stories in Pixel Art
November 12, 2024
by
Lylac Games
I started with an empty chest and knew I wanted to fill it with small, insignificant-looking items that would create a sense of personal history. First, I laid down simple shapes on top of each other...
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Assets Management with .PSB Files and 2D PSD Importer Plugin
November 05, 2024
by
Lylac Games
For managing assets in Beloved Bound , I’ve opted to use .psb files with linked layered setups, imported into Unity using the 2D PSD Importer plugin . This approach lets me maintain editable layers...
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