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Beloved Bound

Beloved Bound

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Devlog

  • From Tiles to Organic Worlds - Redefining Beloved Bound’s Art Style
    November 12, 2024 by Lylac Games
    When I started prototyping Beloved Bound , I used some ready-made assets and RPGMaker, thinking it would be a quick solution. But as I kept building, the tile-based look felt too structured for the co... Continue reading
  • Thinking Inside the Box: How Simple Shapes Create Rich Stories in Pixel Art
    November 12, 2024 by Lylac Games
    I started with an empty chest and knew I wanted to fill it with small, insignificant-looking items that would create a sense of personal history. First, I laid down simple shapes on top of each other... Continue reading
  • Assets Management with .PSB Files and 2D PSD Importer Plugin
    November 05, 2024 by Lylac Games
    For managing assets in Beloved Bound , I’ve opted to use .psb files with linked layered setups, imported into Unity using the 2D PSD Importer plugin . This approach lets me maintain editable layers... Continue reading
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